Articles of Interest
- Miguel Sicart “Defining Game Mechanics” Game Studies Vol 8, Issue 2, 2008
Additional Texts Often On Course Reserve
- “Hyper/Text/Theory,” George P. Landow, 1994
- “Cybertext:Perspectives on Ergodic Literature,” Espen Aarseth, 1997
- “Hypertext 2.0,” George P. Landow, 1997
- “Writing Space: Computers, Hypertext, and the Remediation of Print,” J. David Bolter, 2001
- “Eloquent Images: Word and Image in the Age of New Media, Mary Hocks and Michelle Kendrick, eds, 2003
- “Narrative Across Media: The Languages of Storytelling,” Marie-Laure Ryan, ed, 2004
- “First Person: New Media as Story, Performance and Game,” Noah Wardrip Fruin and Pat Harrigan, eds, 2004
- “Chris Crawford on Interactive Storytelling,” Chris Crawford, 2004
- “Interactive Storytelling: Techniques for 21st Century Fiction,” Andrew Glassner, 2005
Additional Texts of Interest
- “The Bloomsbury Handbook of Electronic Fiction, ” Joseph Tabbi (Ed), 2018 (requested from library)
- “Introduction to Game Analysis,” Clara Fernández-Vara, 2015 (not in library, new edition 2018)
- “Interactive Experience in the Digital Age,” Linda Candy et al, 2014 (online from UB library)
-
Third Person: Authoring and Exploring Vast Narratives Ed. Harrigan, Pat, Wardrip-Fruin, Noah, Cambridge: MIT Press 2009 (in library)
Electronic Literature
This is an unordered and partial list of works/makers that (might) have been part of various iterations of this class.
- Spring 2019 The New River (Sondheim, Bigelow, Breeze)
- Abortion Theme
- The-women-game-designers-fighting-back-on-abortion-rights
- Choice/Texas – a twine game
- Trapped – online game
- The Abortionists – Fastaval 2019 Edition – LARP
- IP YUK-YIU
- Little Emperor Syndrome
- Ambient Literature
- Firewatch
- That Dragon Cancer
- Christine Wilks
- Her Story by Sam Barlow
- Hito Steyerl – essay documentary
- Save the Date by Chris (need to replay)
- Davey Wreden
- Scott Rettberg
- The Readers Project, John Cayley and Daniel Howe
- Blast Theory
- Nick Montfort
- Donna Leishman
- Jason Nelson
- Jaime Fraina –Is it time yet?
- ELO volume 2
- ELO volume 3
- Nick Montfort
- Boy Game Interactive
- Patchwork Girl by Shelley Jackson
- Evidence of Everything Exploding by Jason Nelson
- Lynn Hershman – Lorna etc
- Daniel Howe
- John Blow – Braid
- Afternoon [electronic resource] : a story / by Michael Joyce.
- Natalie Bookchin – Intruder
- sala de jogos
- Daniel Benmergui
- Crossed Lines by Sarah Atkinson
- Passage by Jason Rohrer
- Stuart Moulthrop
- Lexia to Perplexia by Talan Memmott
- Humument by Tom Philips
- Christy Dena
- Games for Change
- Paul Guest, “Popular Romance“
- Arteroids
- Jim Rosenberg, “Intergrams“
- Stephanie Strictland
- Every House Has a Door: The Three Matadors
- Eugenio Tisselli’s “degenerative”, 2005
- Twine Projects
- Anastasia Salter and Deena Larsen, “Andromeda and Eliza”
- Anne Sullivan, Joshua McCoy*, and Sarah Hendricks*, “Loominary”
- Ian Hatcher, “All Hands Meeting”
- Andy Campbell and Mel Breeze – Prisom
Tools
Websites
Articles
This is a very partial list of scholarly articles that have been part of various iterations of this class.
- Janet Murray,
- From Game-Story to Cyberdrama First Person: New Media as Story, Performance, and Game. Cambridge: MIT Press. 2004. pp 118-30
- Torben Grodal, Stories for Eye, Ear, and Muscles: Video Games, Media and Embodied Experiences The Video Game Theory Reader. New York: Routledge, 2003. 129-156
- Henry Jenkins, Game Design as Narrative Architecture First Person: New Media as Story, Performance, and Game. Cambridge: MIT Press, 2004. 118-30
- Tale of Tales (Auriea Harvey & Michaël Samyn)
- Montfort, Nick
- Toward a Theory of Interactive Fiction in IF Theory Reader, Kevin Jackson-Mead, J. Robinson Wheeler
- Rohrer, Jason Review: Book and Volume
- Iowa Web Review TIR-W Volume 9 no. 1
- Multi-Modal Coding: Jason Nelson, Donna Leishman, and Electronic Writing
- read interviews/essays
- Sara Atkinson
- Multiple cameras, Multiple screens, Multiple possibilities: An insight into the interactive film production process Visual Research Methods in the Social Sciences: Awakening Visions. Routledge, Oxon, pp. 184-198. 2011 ISBN 978-0-415-48385-8
- Crossed Lines: the creation of a multiform, multiscreen interactive film Nebula, Vol. 4, No. 3, September, pp-pp. 79-100, ISSN: 14497751.
- Michael Mateas, “A preliminary poetics for interactive drama and games.” Digital Creativity, vol 12, number 3, 2001, pages 140-152
Random
- Sensemaker– story fragments as fundamental to ways of understanding world – toolset to use this frame for analysis
- Cognitive AI – Cognitive Artificial Intelligence, Joscha Bach
- Electronic Book Review
- Lev Manovich Soft Cinema
- Federico Solmi – uses game engines to produce intricately textured and detailed 3D video, which combine biting political satire with multilayered observations of the contradictions of modern life. – Brooklyn
- Special Issue on Computational Narrative and Games is now available on IEEE Xplore. Guest Editors, Ian Horswill, Nick Montfort and Michael Young
- Emotional Robot
- Mark Lombardi, Narrative Structures, diagrams of nefarity
- Animal, Vegetable, Mineralness of Everything
- Kingdom of Loathing
- story structures
- Aki Järvinen?
- Humaine Research on Emotions and Human-Machine Interaction
- Emily Short’s Interactive Storytelling, Essays and reviews on narrative in games and new media
- Electronic Disturbance Theater
- Interactive Music Videos
- The Arhk Project
- Nick Yee Avatar research – proteus effect
- dress up girl
- Lev Manovich, DATABASE AS A SYMBOLIC FORM
- Empyre on video Games from Mar 2 2013