Putting Your Character into the VR System
Process Image/Texture
- Open Gimp (Gimp is similar to photshop) (type gimp in terminal window)
- make texture size in powers of 2
- make alpha channel for part that will be transparent
- save as .rgb or .sgi
Put Image on to Cube
- copy cube.iv to myHead.iv (or myLeg.iv etc)
- use text editor to open myHead.iv file
- alter height, width, depth parameters to be what you want (very thin)
- put your texture name into the file
- check the file (type perfly + name of your .iv file)
- texture should be on cube but transparency is not yet working
Put Image on to Dummy polygon
- get dummy.iv file from my models directory and put in your models dir
- copy dummy.iv to myHead.iv (or myLeg.iv etc)
- use text editor to open myHead.iv file
- put your texture name into the file
- check the file (type perfly + name of your .iv file)
- texture should be on cube but transparency is not yet working
- if you need to change size use pftransform command line tool
- ~depape/bin/pftransform -s3 xsize ysize zsize myHead.iv myHead.pfb
- to see options for this tool type only ~depape/bin/pftransform
- to move pivot point of the model
- use this tool to look at the model
- ~depape/bin/pfBounds
- use pftransform to move the object
- ~depape/bin/pftransform -t xpos ypos zpos
- use this tool to look at the model
Make image on cube transparent & change file format
- use this command line tool
- ~depape/bin/pfTransparency infile outfiile
- eg depape/bin/pfTransparency infile myHead.pfb
- infile is either file.iv if you did not change size or file.pfb
- (alternatively explicitly tell photoshop to add alpha channel?)
- check file