DMS 463/563: Interactive Fiction (Spring 2008)
INSTRUCTORS: Josephine Anstey, Adam Liszkiewicz
LOCATION: 232 CFA
TIME: 11:00 AM – 12:50 PM, Mondays and Wednesdays
OFFICE HOURS: Anstey (F, 11:00 AM – 1:00 PM); Liszkiewicz (T, 2:00 – 3:00 PM)
E-MAIL: jranstey@buffalo.edu; Josephine.Anstey@gmail.com; Liszkiewicz@gmail.com
COURSE DESCRIPTION: Science Fiction ("The Veldt", Neuromancer, the Holodeck) has promised us fully immersive interactive narrative for decades. In the 1980s and 90s, hype about artificial intelligence and virtual reality, the eagerly awaited marriage between video gaming and Hollywood, and (perhaps less dramatically) hypertext, all suggested the promise was about to be fulfilled. But killer interactive fiction has not emerged. This course will examine interactive narrative in theory and practice.
COURSE WEBSITE: http://www.josephineanstey.com/Teaching/InteractiveFiction
COURSE REQUIREMENTS AND GRADING: There will be presentations, four hand-ins (one every six classes), and a final. Students should be prepared to discuss readings on the day they are listed; articles listed next to a date should be read by that date. On occasion, students will also be required to bring to class examples, or links to examples, of specific types of interactive projects (eg. Hypertext, games, poetry, etc.). Additional readings will be assigned to graduate students. Grades will be determined according to the following:
- First Hand-In: brainstorming for interactive project and theoretical paper (10 points).
- Second Hand-In: storyboard of project and outline of paper (10 points each, 20 total).
- Third Hand-In: first working version of project and first complete draft of paper (10 points each, 20 total).
- Fourth Hand-In: second version of project and second draft of paper (10 points each, 20 total).
- Final: choose project OR paper and produce third and final version (15 points).
- Participation and attendance, including examples and presentation (15 points).
ADDITIONAL GRADUATE REQUIREMENT: Throughout the semester, you will construct a network of reading based first on First Person, the books on course reserve, or other assigned texts and their citations, and then on books, articles, etc. that cite these books. The readings should serve as the research basis for your own future work. Finally, you can use this foundation to construct a broader list of cites using the bibliographies in the books and articles you've read. For each entry, you will write 1-2 sentences outlining the argument and its relevance to your own project. Minimum of 10 entries.
Though students will not be expected to report formally on their readings, we do expect you to integrate one of the readings into the discussions of each theory class.
REQUIRED TEXTS:
- Shelley Jackson, Patchwork Girl (all students)
- Noah Waldrip-Fruin and Pat Harrigan, First Person: New Media as Story, Performance, and Game (graduate students only)
ON COURSE RESERVE:
- "Hyper/Text/Theory," George P. Landow, 1994
- "Hamlet on the Holodeck: The Future of Narrative in CyberSpace," Janet Murray, 1997
- "Cybertext:Perspectives on Ergodic Literature," Espen Aarseth, 1997
- "Hypertext 2.0," George P. Landow, 1997
- "Narrative as Virtual Reality" Marie-Laure Ryan, 2001
- "Writing Space: Computers, Hypertext, and the Remediation of Print," J. David Bolter, 2001
- "Eloquent Images: Word and Image in the Age of New Media, Mary Hocks and Michelle Kendrick, eds, 2003
- "Digital Media Revisited," edited volume, 2003
- "Narrative Across Media: The Languages of Storytelling," Marie-Laure Ryan, ed, 2004
- "First Person: New Media as Story, Performance and Game," Noah Wardrip Fruin and Pat Harrigan, eds, 2004
- "Chris Crawford on Interactive Storytelling," Chris Crawford, 2004
- "Interactive Storytelling: Techniques for 21st Century Fiction," Andrew Glassner, 2005
COURSE SCHEDULE:
First Cycle
Charles Deemer, "What is Hypertext?" (http://www.ibiblio.org/cdeemer/hypertxt.htm)
IFAndComputerScience Josephine lecture notes
read Mateas, "A Preliminary Poetics for Interactive Drama and Games" (http://www.cs.cmu.edu/~michaelm/publications/DigitalCreativity2001.pdf)
Marie-Laure Ryan, "Peeling the Onion: Layers of Interactivity in Digital Narrative Texts" (http://lamar.colostate.edu/~pwryan/onion.htm)
IFAndComputerScience2
read N. Katherine Hayles' "Flowering Connectivities in Shelley Jackson's Patchwork Girl" (http://www3.iath.virginia.edu/pmc/text-only/issue.100/10.2hayles.txt)
Attach:CriticalReading.doc
[Note: students should begin playing Online Caroline today (http://www.onlinecaroline.com/). The game takes 24 days to play and must be completed before 03/05, which is 28 days away.]
Second Cycle
Brenda Laurel, "Placeholder: Landscape and Narrative in Virtual Environments" (http://www.tauzero.com/Brenda_Laurel/Placeholder/CGQ_Placeholder.html);
Magy Seif El-Nasr, "Applying Principles from Performance Arts for an Interactive Aesthetic Experience." (http://faculty.ist.psu.edu/SeifEl-Nasr/conference/VRDrama.pdf)
“Placeholder” (http://www.tauzero.com/Brenda_Laurel/Placeholder/Placeholder.html)
Aylett, R.S.;. Louchart,S; Dias, J; Paiva, A and Vala, M. "FearNot! - an experiment in emergent narrative." (http://www.macs.hw.ac.uk/~ruth/Papers/narrative/iva05-VICTECnarrative.pdf)
Presenting are Bob Farrell, James Twig, James DelFuoco, Dave Mauzy, Candie Syphrit, Jeff Howeel, Alex Meglin, Alex Truex, Donnell Newkirk and you.
Eddo Stern (http://www.eddostern.com/);
Paul Vanouse (http://www.contrib.andrew.cmu.edu/~pv28/electart.html)
Third Cycle
Jill Walker, "How I Was Played by Online Caroline" (http://jilltxt.net/txt/onlinecaroline.html); presenting are Alex M., James D., Mike V.
The Flat (http://www.dreamingmethods.com/uploads/theflat/)
Paul Guest, "Popular Romance" (http://www.bornmagazine.org/projects/popular_romance/); Tanvir, Alex S., Alex T., and Jon;
Jim Andrews, "Arteroids" (http://www.vispo.com/arteroids/); Vrun, Laureanne, and Donnell;
Jim Rosenberg, "Intergrams" (http://www.well.com/user/jer/ig/ig8.3.html)
Fourth Cycle
Andrew D. James D + Bob, Donnell + James T.
James B. + Alex S. + Dave M
Tanvir et al + Candie + Alex2
Perlin's thesis is that "believable" animation will heighten agency in interactive fiction, what techniques are you using to heightne agency in your work? - write a paragraph for Wed
Jon, Tanvir, Jake, Lauranne, Dave Mauzy, Mike, J. Boatwright, Candie, Jeff
- Marc Cavazza and Charles, F., "Dialogue Generation in Character-based Interactive Storytelling." (http://www-scm.tees.ac.uk/users/f.charles/publications/conferences/2005/AIIDE05CavazzaM.pdf)
Alexes S, M, T, Bob, Andrews C & D, James T & D, Varun
Interactive Fiction in Games - students bring examples
Epilogue
Interactive Fiction in Games - students bring examples
Deadline for Final Project Hand-in: Wednesday, May 8th
UNIVERSITY STATEMENTS:
DISABILITIES: If you have a disability (physical, learning or psychological) which may make it difficult for you to carry out the course work as outlined, and/or requires accomodations such as recruiting note takers, readers, or extended time on exams and assignments, please contact the Office of Disability Services, 25 Capen Hall, 645 2608, and also your instructor during the first two weeks of class. ODS will provide you with information and will review appropriate arrangements for reasonable accomodations.
PLAGARISM is literary theft and a betrayal of trust. The term is derived from the Latin word for kidnapper and refers to the act of signing one's own name to words, phrases, or ideas which are the literary property of another. Plagiarism comes in many forms, all to be avoided: outright copying, or paraphrase, or a mosaic or disguised use of words and phrases from an unacknowledged source. ?To avoid plagiarism, make it your habit to put quotation marks around words or phrases, or to isolate and indent longer passages, that you are using from someone else's writing. And be sure to cite the source, in a footnote or endnote, or within parentheses in the text. The penalties for plagiarism can be severe: from an F for the particular assignment, to an F for the course, to referral of the case to the Dean of Undegraduate Education for administrative judgement. If you are unsure about how to use and document sources, please consult your instructor.
WEAPONS AS PROPS: If you are planning a student production which involves using any prop which could be interpreted to be a weapon [toy gun, BB gun, knife, etc.] And you are planning to shoot on the UB campus or any other public place, you must obtain written permission from Campus Security or the equivalent authority before you shoot. If you do not you will face serious problems including possible expulsion from the university.