Race and Identity in Digital Media - Lisa Nakamura
- What does Nakamura say about gamers discomfort with and resistance to any analysis of racism in games?
- What is microaggression? Who says so?
- What points does N make about virtual communities v. RL communities?
- What points is N making about
- the internet and transcendence of race and gender?
- neoliberalism, race/gender and the internet?
- what is neoliberalism?
- democracy and the internet?
- who plays/appears to play multiplayer games?
- What points is N making about avatars
- and choice?
- relationship between RL self and avatar self
- ownership of virtual selves and race?
- What points/anecodotes does N make/tell about
- the relationship between virtual and RL racism?
- the relationship between virtual and RL inequities?
- What examples does N give of games that have a more radical and nuanced take on issues of race?
- What effect may these games have on players?
- What is the relationship of politics/social justice and games?
- Give examples of main stream games that:
- Reinforce sexism and racism, how, why?
- Give examples of main stream games that:
- Looking at the citations, do you see anything that would help you research your paper/presentation?
- subvert and challenge racial or gender stereotypes, how?