GamesStudiesColloquium

Race and Identity in Digital Media - Lisa Nakamura

  • What does Nakamura say about gamers discomfort with and resistance to any analysis of racism in games?
  • What is microaggression? Who says so?
  • What points does N make about virtual communities v. RL communities?
  • What points is N making about
    • the internet and transcendence of race and gender?
    • neoliberalism, race/gender and the internet?
      • what is neoliberalism?
    • democracy and the internet?
    • who plays/appears to play multiplayer games?
  • What points is N making about avatars
    • and choice?
    • relationship between RL self and avatar self
    • ownership of virtual selves and race?
  • What points/anecodotes does N make/tell about
    • the relationship between virtual and RL racism?
    • the relationship between virtual and RL inequities?
  • What examples does N give of games that have a more radical and nuanced take on issues of race?
    • What effect may these games have on players?
  • What is the relationship of politics/social justice and games?
    • Give examples of main stream games that:
      • Reinforce sexism and racism, how, why?
  • Looking at the citations, do you see anything that would help you research your paper/presentation?
    • subvert and challenge racial or gender stereotypes, how?