Sets and Sequences of Behavior(robot.scene)
Set of Actions for Character (alert, sleep, move, jump, fall)
- Body
- collection of object, transform, timer and trigger nodes
- object = visual of character
- transforms and timers = visual behavior of character
- triggers = senses of character
- eg. detect proximity of user/user hand
- Brain
- add a "control node" to centralize commands
- logical behavior of character
Trigger Questions
- Do you want the trigger to fire once or multiple times?
- Should the trigger be in the world or attached to the character?
Sequence of Actions
- Add +x secs to commands to sequence them
Building More sophisticated senses/detection
- speed of user/userHand
- user trips outer trigger and starts timer
- switch with 2 inner triggers - slow/fast speed