Sets and Sequences of Behavior(robot.scene)

Set of Actions for Character (alert, sleep, move, jump, fall)

  • Body
    • collection of object, transform, timer and trigger nodes
    • object = visual of character
    • transforms and timers = visual behavior of character
    • triggers = senses of character
      • eg. detect proximity of user/user hand
  • Brain
    • add a "control node" to centralize commands
    • logical behavior of character

Trigger Questions

  • Do you want the trigger to fire once or multiple times?
  • Should the trigger be in the world or attached to the character?

Sequence of Actions

  • Add +x secs to commands to sequence them

Building More sophisticated senses/detection

  • speed of user/userHand
    • user trips outer trigger and starts timer
    • switch with 2 inner triggers - slow/fast speed